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Advantages - Ariel 3D Rendering System

Render in Real-Time

APAS 3D Renderer is a real-time rendering system. It allows you to display virtually any 3d-model in a virtual environment.

You will not need to perform lengthy calculations or ray-tracing in order to get good-looking animation. You can control all aspects of the animation and rotate models and the scene in real-time. This will allow you to study and show your data from any viewpoint. You can even compare multiple models in the same scene; this allows side-to-side comparisons of any kind of activities.

Render Any Activity

We have used demo-versions of our 3D Renderer on many occasions, and based on requests of many of our customers, we have decided to make it commercially available. We have used 3D Renderer on our database of kinematic data that has been collected over the past 30 years, ranging from full human models (sports, gait analysis, etc.), to more special activities (reaching studies, hand motion, etc.), to animal movement (horses, cats, etc.), to inanimate objects (balls, pendulums, etc.).

If APAS 3D Renderer detects that your data contains human kinematic data, it will give you the option to display segments using bone geometry. It will estimate 6 degrees of freedom for the segments based on joint constraints. But any APAS motion-captured data can be visualized using spheres and cylinders. Many of these 3d files can be downloaded from our web site and used without modification.

High Quality Rendering

The rendering quality is important. Rendering can be performed in any resolution supported by your hardware and looks great on 65000 colors or more. 

The software will maximize rendering performance on your hardware. It automatically uses interpolation between the different frames to achieve the smoothest possible animation on your hardware.

An example: suppose you play a 2-second sequence containing 100 frames, captured using a PAL system at 50 frames per second. When rendering this animation and setting the total length of the animation to 60 seconds, you would normally achieve a frame rate of about 100/60 = 1.67 frames per second. 

But 3D Renderer uses a different strategy: if your hardware allows you to achieve a full 50 frames per second, the software will automatically interpolate all segment orientations: it will calculate 60 * 50 = 3000 new orientations for each segment: this effect is immediately noticeable to the user. Instead of watching the animation play at a jerky 1.67 frames per second while wasting your system's CPU-time, you will be able to exploit your hardware to the fullest and examine your animations in super-slow-motion at a 50 frames per second frame rate.


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This page was last modified on 12/07/2008 at 22:47 PST. Copyright � 1994 - 2002, all rights reserved, Ariel Dynamics Inc. Please send your comments or feedback to or proceed to our feedback form. This page has been accessed many times since Dec 12, 2002. Our privacy policy is here.